Journal (Nov-Dec 2020)

Intention: to experiment, play, and see what happens.

Element of Surprise

11/1/20

What’s interesting, and I don’t know if this is a thing other writers experience, is that in writing a story, the characters have the ability to surprise me, the writer. In the most recent chapter of my short story, one of the main characters confessed their love. I didn’t see this coming. I didn’t plan it, didn’t expect it to happen, and yet it did. Really, I didn’t even expect this character to become a big part of the story—they were really just a bit part, and more and more I find that what they have to say is important. It’s kind of magical.

freeplay

11/4/20

Insert one coin, begin. Feel the flow of movement running through your fingertips. Look outside, life moves on [Libs angry], shopping, cool weather, and yet here I am, writing, working—nah, not working, dreaming of my own 90’s website to publish someday. One day… I will be… a blogger! (dreams of being a blogger, and yet, I know that won’t be true, Because eventually things will turn into experimental shit.

Doomscrolling

Is fun, and I rather enjoy it. Actually, no, wtf am I saying? I hate doomscrolling. No-one likes it. But here I am, this is basically all I can do.

All things told, it’s not a bad place to be, really. I’m lucky to not have the news droning in my ear, which would probably make my anxiety spike through the roof. Just a little cup of tea. There’s a book out there I want to read, Normal People, I think it’s called.

I’ve been reading Little Brother by Cory Doctorow. Like it, except for the transphobia. Really, it’s more of an experimental concept in writing, rather than, say, good prose. As a writer, Doctorow’s voice is not someone’s I’d like to imitate.

Recognition

11/20/20

🌙

Vivian (previous date) has started working at the same office as me. She is learning design or whatever, and I’m a teacher. She has a partner, a boy who likes scuba diving. She is being cute and friendly, and I have interest in dating her. Later, I end up hanging out with her partner, who tells me what he likes about scuba diving. We go to his house, a large guest house near his parent’s mansion, and he gives me a tour. Later, I give him the anarchism spiel and we’re pretty much in agreement. An assassin comes to kill me.

Later, I’m back stage from the election with Biden, Buttigeg, and Bernie. Everyone seems to be taking it in stride, though people are worried about Biden’s health. Buttigeg asks me if “That’s your boy,” referring to a cute boy that I talk to. I say no, he’s not gay, but we’re friends, something to that effect. Butti looks at me askance, and I correct: I came out late, so I don’t know all the terminalogy.

Sensuous

11/22/20

Feeling a sense of lack, sense of burnt, sense of I don’t know what, desire for a sensual, sensuous, feeling, mood. I think about Tidus (of Final Fantasy X) and his sandy blonde hair and tanned chest and how he exists in the post-90’s liminal swamp somewhere near the EDX game store that also sold dreamcast games while I played Tony Hawk on a PS2 that did not yet exist for me. Dreamed of No Doubt, commodified punk nostalgia actively being created. Oblong oval style predominates everything: icons, radio station logos, game covers. Wherein, looking at this sea of game titles I will never play, nor do I want to, and see the nostalgia (briefly) for what it is: vain.

[🎵 supermodel, SZA]

But I do feel. I do, I do. Everything in my body wants this thing, this closeness, this connection. I may just be jonesing for a dopamine rush, but it’s probably more than that. Is more than that. [an old memory comes back of Eric (Marinovich), I embarrassed myself]

Love will find it’s own unique way through me.

‘The Prime of Friday’

11/27/20

I was in, I guess 7th grade, and Fridays were the best. There was this routine, I think it was Social Studies in the morning, followed by PE And to get to PE, we had to go downstairs and across campus together. For some reason, I really enjoyed that walk, in the open morning air and sun. There were a lot of trees and shade in the parking lot; it just felt like there was a certain kind of atmosphere there. And then to go into PE, that was the chillest, easiest class. We’d get to change out of our uniforms and then run around and do stupid stuff for a while like play dodgeball. And it was on Friday! Of course, the best day of the week (even then, had that capitalist mentality ingrained in me. I was 12. Or 13, it might have been 8th grade when we had that.

I don’t think I could imagine that this is where I’d end up, some 20 years later. I knew what a laptop was. I didn’t know where Taiwan was. I knew I liked geography, so that served me pretty well.

Mr. Price, the PE and geography teacher, had an RX7 and a receding hairline. We didn’t know much about him, but there was something about an rx7 that we knew you didn’t just get from teaching. There was just something that said he had a chip on his shoulder, even if we didn’t know what that was. That being said, he might have been —correction, was— my first male teacher, along with Mr. Mullen. There was something ‘adult’ about that, the way that we knew male teachers didn’t usually teach the little kids. Made me feel more important, anyway. In a different world, I probably would have looked up to Mr. Price. (Mullen, not so much. We all got the vibe that he was somewhat scary. Later on, the fact that he harassed girls was disturbing.)

Price was more neutral, so given the lack of options, he was the one I glommed on to, and even had the notion of being a geography teacher one day. You could tell that wasn’t his first choice in life. He did try. But there just seemed to be something bothering him. Amazing, the way a kid’s intuition can sense when there’s something off with a teacher. They’re supposed to be these figures of authority, and somehow this highlights their own failures even more.


When I think about the best teachers I ever had (grade school to high school), I think about: Mr. Martin, Sr. Jeanine, Coach Aur, Coach (shit, what was his name? The one with the pepper black hair), Mrs. Kelso, Fred Freres, Mr. Baker. They were all different. Some of them were passionate about education (Jeanine, Freres), some of them were more caring (Aur, Baker), some of them seemed to be side swiped into teaching (Kelso, Martin).

Martin, in particular, was interesting. He moonlit as a bartender. Most of the teachers had side-jobs if they had families, so that wasn’t surprising. But that he was a religion teacher and a bartender, that was new. His teaching style is something I would best describe as cold. He wasn’t the most emotional teacher, but at the same time, he didn’t have near the ‘chip on his shoulder’ feel that other notorious teachers at CBHS had, (or the aforementioned Mr. Price). It felt like he was doing a job, but he wasn’t bitter about it. You could tell that he cared about the material, and his approach was more academic that other teachers I’d had previously. He did not (outwardly) give a fuck if we were religious, but he did want to make sure we understood the material. He was rigorous about testing in that way. He is a major influence on why I’m not religious to this day (which may or may not have happened anyway, but better sooner than later I guess).

I want to pivot to talking about some of the worst teachers I ever had. Kollojay (I can’t spell it) comes to mind.

Now he was a case. I wouldn’t even say he was that bad of a teacher. He taught the subject (European Lit) just fine. But he had this ‘reputation’. Everyone knew it. I don’t even know how we all found out these things and circulated the horrible, disgusting rumors that we did, but there it was.

The joke was that he had a ‘little man’ complex, although we didn’t frame it in those terms, we just said he had a small penis. And maybe some of that was true. (The penis thing, who knows, I’m talking about the complex). A sign hung on the front of his desk that said, “I don’t give good grades, YOU earn them.” As if this would buffer him from the petulance of his students. It was an entrenched antagonism. We knew there was something about him you could get away with, something that could be exploited. How does a collective of teenage boys discover these things? That conflict just felt bigger than the learning that took place.

I’ll list the others: Geometti, Dr. Gossett, Mullen. All three of them are curious. Not bad, in a sense. Geometti was a master at making her classes run efficiently and keeping her students compliant. She was notorious because she had expectations and she stuck to them. And for that, we managed to get through. But I remember very little of what was taught. Gossett had issues. A grown man that puts his hands around children’s necks is not ok. Mullen, as I mentioned earlier, was a creep. It’s not surprising that in some way, shape or form, that all of them were authoritarians. Some, by virtue of tenure, were allowed to realize that authoritarian power more fully (Gossett). For Geometti, it was a means to an end (an orderly classroom). But what sticks out in my mind more than what I learned was their personalities and attitudes, as well as a handful of 4 or 5 things.

With the teachers I liked, it was a more qualitative shift in thinking. Martin sparked this. Sr. Jeanine sparked this. Even Freres sparked this (at least in the political way, as someone who had a different background). With a teacher like Aur, there was a genuine sense of care.

Jaggies

11/30/20

Jaggies (n singular: jaggie) – the phenomenon of a early 3D polygon, usually on the Sony Playstation or Saturn, jutting out unnaturally.

By most standards (as well as mine), the 32 bit games of the late 90’s did not age well. For every fan that espouses a love for Final Fantasy VII, very few will go back and play it as it was. It was not pretty.

But these fugly graphics are still, by a certain small group of us, lovable, like an adopted dog.

Playing some of the late PSX titles, it’s clear that they were on to something. They weren’t the first, but they brought the rise of the disc-based game.

Disc-based games aren’t necessarily confined to their medium, but they generally have some traits such as long load times, cd-quality audio, and FMVs. God, so many fmvs.

At the time of the rise of the psx, I was still an n64 kid. I did not like load times, and I didn’t like jaggies (n64 tended towards smooth and washed), although those things eventually grew on me.

But what’s clear to me now, whether I play legacy of kain or colony wars, these games weren’t just different because of those physical differences, but the actual design of the games themselves were different. Meaning, heavier focus on cinematics, dialogue, exhibition before playing the actual game. Looking at the interfaces, these games (like say colony wars) were meant to be entire audio-visual performances, a display of the power of the hardware and electronic equipment used to display it.

What many of these games lack, or I should say also have, is a very ‘narrow’ definition of what a gamer is, which is to say, abled. It’s expected that you should be able to mash buttons quickly, have lightning fast reflexes, want to shoot the enemy as quickly as possible.

In a game like colony wars (which, I get it, is a war), you are able to control a fighter ship and have complete range of motion. And yet, there’s no time to explore the world. There is immediate conflict, however, it is mitigated by a rousing star wars-esque orchestra, and modern user interfaces. Even all these years later, it is meant to be the peak display of performance. Taken in this light, it feels a bit sad, like so many resources went into this privelaging display that only a few select people will get to experience. Let’s say half a million people in the whole world, generously, [note 10.02.22: it was 120,000 worldwide sales] got to experience this work of art, labor, and distribution. And now further, less will even be able to experience it (or even want to). Such is the way of digital art.

Continuing with Colony Wars, specifically, it is not a particular piece of art that I am attracted to for its aesthetics. I hate its aesthetics. But what interests me more is the whole apparatus set up to create these aesthetics. A disc-based game system. A flash website. Photoshop. And what these things 20 years in the past, are trying to create: a future. What this game is saying to you is, you are in the future. By taking part in this technological experience, you’re the vanguard. Which, in a sense, is true, given that most people wouldn’t even have access to these kinds of tools. It was the cream of the crop in its day. Now, in cell phone gaming, things are more widespread. You don’t need a tv and a this and a that and all of the things totaling hundreds of dollars; you just need a phone that you were using anyway.

In this way, the new systems: ps5 and xbox series are just continuing this ritual of technology privileging. What you are paying for is the right to experience things that other people won’t be able to. That’s the allure of the symphony, the opera. Most people don’t have the resources to experience these things that will devour the resources of the planet, and that’s the point.

Need

12/4/20

Today, tea, not coffee. Takes a different kind of balancing act. I want to read The Book of Tea and feel superior.[^tea] Feels different, more of a wobbling, a dancing (maybe a stereotype, but there’s a looseness of feeling that doesn’t come with coffee; I could and do drink tea all day. It’s more of a drunkard’s feeling. Which is alright, I suppose. Because it’s not a bad life. Having the bills paid enough and moving from month to month, although that’s not my metric. Homeostasis is not the yardstick for a good life.

I’m not advocating the capitalist treadmill. That would follow that paying the bills on time is a virtue, and that it gives liberty to want more of the things.

The things I love have no value. My dearest one, my family (as much as I hate them sometimes), my friends (as much as we’re distant). The place where I live and the ecosystem that supports itself. I do feel a connection to it, in that way. It’s different than how I feel about SF, or Memphis.[^wild] Memphis was, and forever will be the hometown. SF was, for a long time, my spiritual home. You could also say it was my capitalist home. Taichung is more of my ’subsistent home’. I didn’t grow up dreaming of this place; it’s not considered an ideal by most people, and yet I can get by and lead a good life here. It’s alright.

Anyway, my mode of existence here seems to be more of, how can I live well and be supportive of others? And that seems to be centered on taking care of myself first, in a lot of instances. Like now, like spending a morning drinking tea and writing. On the one hand, it’s a bougie pastime, but on the other hand, it’s sort of what keeps me sane, the pursuit of some weirdness beyond the treadmill.

[note 10.02.22: This is an assessment of Taichung that seems to hold up today. But I don’t think it’s that trite to be in a mode of existence where I can live well and be supportive of others, in fact that might be even more than I could ever ask for.]

Maybe it’s like this: My afternoons are filled with electronic music above 80bpm, making class lessons, getting ready to teach classes. It’s efficient and perfunctory. And yet, I thrive on the weirdness. I need that sense of chaos, that sense of, I-don’t-know-what to keep me going. (Near by, a watercolor journal workshop. One older man surrounded by 7 older ladies, all with perfect watercolor notebooks.)

[^tea]: A long time ago, in a galaxy far, far away, I would go to the tea shops, curious about trying to figure out how to get into “tea”. I would go to china town, downtown, to a shop called Song. There was a lady there I met who said she’d go through a whole bag of the stuff to determine its flavor; I was determined to do the same. You know, zen aesthetics and whatever. Around that time, I read The Book of Tea and found it to be a little (very) pretentious. Orientalism was the new elitism. Tea was the new coffee. Etc. Etc.

[^wild]: It’s wild, but at this point, Taichung is basically “the third city.” Memphis, SF, now this, having lived here for 3 years.

Cyberpunk influences

12/10/20

It’s been a while since I’ve been influenced at release by a game I’ll most likely never play. I think Cyberpunk for me is more influential not for what it wants to be, but what it is: A throwback to all the wrong parts of 80’s gaming.

If you were an 80’s gamer, it probably would not be that hard to pick up Cyberpunk. The settings would look familiar to anyone who’d watched Bladerunner. The toxic masculinity would likely go unnoticed. The killing might take a little getting used to; a gun in a 3d world and all that (and it’s still surprising to me that ever since Wolfenstein we’re still doing the same thing).

It’s interesting to see though that for all of these beautiful shots, immersion in a world and all that, the game still boils down to the killing engine (although, it does seem like there’s a pretty robust photo mode, it’s not what drives the game).

The penis is what drives the game. The penis is what drives just about every game over the last however many years. In fps games, it’s gun penis. In car games, it’s car penis. In wipeout, it’s futuristic super techno 3d penis. In Shadow of the Colossus, its the penis of light that shows the control of your domain over fridged girl character. Cloud have huge penis. Sephiroth have long elegant penis. In the streetfighter games, the fireball is a symbol of ejaculate energy. Similarly, fully powered up fire mario also gains the power of ejaculation; however he must go from flaccid (small) to erect (big) to functional (fire flower).
In cyberpunk, the penis colonizes the non-male body; everything is domain of penis.

There are attempts to subvert the phallocentric logic, and they are relatively good. Animal Crossing is one such example. Yet to someone (even like me) who plays mostly phallocentric games, AC, Stardew Valley, and the like feel lacking; there’s no ejaculation mechanic. You can hit stuff with a net, you can cut trees with an axe, but there’s no sword, there’s no gun. These are castrated individuals.

[note 10.02.22: Jesus fucking christ I love the influence of psychoanalytic theory and feminism on my video game hot takes]

I used to think that the remedy for this was to avoid playing these games altogether, which I did for a long time, but that doesn’t quite rectify the situation. It’s not through repression that one comes to understand the urges and desires that structure these worlds — and provide the capital to create them.

This sort of analysis can create a little room and depth, exposing the structures, as long as the goal is not supression. In other words, I can still play the wrestling game. I can still play the game that involves gunplay. But what ends up happening is not that it gets addictive, but that it gets boring. Using a game as the mechanic of control over my life has limited satisfaction, depth, and appeal.

I want to tread carefully, but I consider writing and poetry to also be a phallic activity (though a form that is much more liberated from its original intent)

The illiad, the odyssey, gilgamesh, are all gigantic phallic masturbation pieces, relying on (in the first two) bloodshed and hegenemony. That these things are considered beautiful is something strange to me, and I’ve never been able to relate to these poems (although I can appreciate their mechanics—hey! Similar to games.). The difference is that we’ve had about 3,000 years (which sure as heck ain’t a lot, geologically speaking) to figure things out. Poems, in their evolution, have on the one hand become more Sapphic, more inclusive. We still have a handful of epics (Omeros), but they by and large are not the main things written in poetic form – other mediums (such as video games) capture that sort of phallic bloodlust better.

If we are lucky to have another 3,000 years, perhaps the video game will find its sapphic moment, although given the resources required, that’s doubtful. The poetry will survive, and I’m not saying that as a sort of superiority statement. Just the nature of the medium, the accessibility of it.

[note 10.02.22: I’ll bite and say that games are already having their sapphic moment. They don’t come in the form of AAA titles and they don’t need to. Games like We Met in May, Mutatzione, Cats and Soup, show there is plenty of room for creativity outside the usual patriarchal dick splosion]

Wrestlemania III

Loomed large somewhere in the soupy unconscious of my mind, at least it did until I finally watched the famous Hulk Hogan vs. Andre the Giant main event. These two were supposed to be larger than life (and they were), just different than how I expected. Andre was large, but you could tell not someone in an athletic prime. It was the spectacle, the pageantry. The flashing bulbs of the silverdome. The announcers. The american flag colors of the ring. And Hogan sold it. He sold every minute of it. The announcers sold every minute of what would have been an otherwise very boring match.

How many were actually Hulkamaniacs? I don’t know. We had one or two in my class. One. Andy Fleming. He was a wrestling fan. That he’d later go on to become a stand up comedian should not surprise me. But our generation was more Steve Austin, Rock, and DX. So by that point, none of us had actually watched the match, only heard of it, saw it in clips. It loomed larger than anything else, casting a shadow. And of course, we also knew about the steroids, the “fakeness”. Maybe not so much the abuse of women.

The retro-nostalgia engine comes for wrasslin’

It’s amazing, but I feel like wrestling is fertile territory for writing. It’s got surprising adjacency to my life, coming from Memphis, one of the cradles of the modern show—and I do call it a show, not a a sport. Of course there is athleticism, timing, hallmarks of a sport, but it shares its roots more with theater and performance. That wrestling could never fully accept itself as such, always seeking legitimacy as sport through presentation y this one of its great tragedies.

Anyway. Memphis was well suited to wrestling culture. Looked down as low brow entertainment by the high places of entertainment such as broadway and hollywood (another status symbol of the major wrestlers: to make it in the movies is to gain a sort of legitimacy above the wrestling world. Hulk hogan even appended it to his name — “Hollywood Hulk Hogan”), a place like Memphis was far enough from the spotlight that its own forms of entertainment could develop.

Before The pay-per-view days of the WWF in the 80’s, wrestling was more rhizomatic, developing in circuits with a lot of cross pollination. Not just in Memphis of course, but all across the country, and in backwoods places in Canada and Mexico as well. [10.02.22 lol wtf me of all people leaving out Japan](The famous Hart Family hailed from Calgary, Alberta, which is like “the south” of Canada). Likely to be attached to the county fair or festival. No one really questioned the existence of it, it was merely there, a fixture. Quick and easy drama.

“The squared circle” as Randy Savage liked to call it, bares a close resemblance to another popular place from a different time: The Globe Theater of Shakespeare famously had space close to the stage for the public, and the stage itself was surrounded on 3 sides by the crowd— the equivalent of an ECW Elk’s lodge in Elizabethan England.

If there was anything that pulled me in, it was the drama, and that it was continuing. Often called a “soap-opera for men”, the story never stopped because it couldn’t. There would never be a time when all debts were settled; the show must go on.

That wrestling never quite deals with its dark unconscious is one of its main draws. It’s not a matter of its “fakeness,” because everyone knows it’s entertainment. But there’s the drama beneath the drama, the story behind the story, the ‘locker room drama’. Unfortunately, the baggage that wrestling chooses to ignore is tragic in a different way. Suicide, drug abuse, alcoholism, sexism. It can also be wonderfully queer: the story of Pat Patterson (an openly gay retired wrestler who recently passed away) was an eye-opener for the gay subculture of the business. And then of course there’s the actual physical abuse that wrestlers put on their bodies, and this turns out to be one of the most mind-bending aspects for both fans of the sport and not: how, why, would anyone do this to themselves, “fake” or not? And this is where the assertion of “wrestling as sport” usually comes in: because the injuries are real, the damage is real.

Maybe all of this is just a carnival-esqe fun house mirror of the soul. Maybe the mirror that wrestling holds up to us is that under the “perfection” of broadway or hollywood, there is a weirdness that we choose (or don’t choose) to deal with. Trump is a bewildering subject until one considers that what he’s doing is kayfabe, creating a drama, a show that is at once bewildering and impossible to turn away from: a reflection of that interior weirdness of the country; and the horrors of racism that it brings out. His tragedy is that he believes it to be real, can’t escape from it, and then neither can we.

Maybe this glimpse into the mirror is what drives me to stay up late, looking up the unseen and forgotten wrestling matches of the past. Maybe that look into the funhouse mirror, in the end, is just too tempting.

musical emo nostalgia x

Abby was emo as fuck. She had a Xanga and listened to bands I’d never heard of. She listened to AFI and had to defend Coheed and Cambria, and she got along pretty well with Annie.

Annie thought cool Britannia was the best thing since, maybe the British Invasion? She definitely wasn’t a Beetles fan, anyway. But everything I learned about Blur and Oasis, I learned from her. And Kula Shaker. Led Zep was common listening grounds for us, as was most of grunge.

I was a Pavement kid, 10 years too late. I’d read somewhere that their first single, Summer Babe (Winter Version) was what “College sounded like” and I bought into that. I don’t think I was “indie” though, really more a mix of 70’s rock, jam bands (which Annie would make fun of me for) a little indie yeah, and Jazz because idk I just liked it. Looking back, I can’t believe how bro my musical taste was, but it makes sense in a way.

I couldn’t stand the Fall Out Boy sound, just dismissed it as AMV music and I was feeling too cool for it in my old age (I was 19).

So that’s why it’s all the funnier that I’m getting into this sound now. Maybe one reason is because of Spotify basically giving free reign over any musical domain I want to “get into,” maybe it’s because I genuinely get the feeling of where xxxtentacion and JuiceWRLD are coming from, and emo just seems to scratch at some of their roots. It’s tragic that they’re gone, but it doesn’t change the fact that their music hits hard, and when I’m going through emotional times like I am right now, it feels like the right thing to listen to.

And that’s the real secret about leading an “emo” life, emotions on your sleeve, romantic as it sounds, it can be painful. I’m 36, and at the age where most people would say I should’ve moved on from this sort of thing. And yet I refuse to believe that living with your heart on your sleeve should be something to be ashamed of. Maybe that’s what scared people (and me too, initially) about the music. It might have sounded “whiny” to some, but the singers were putting themselves out there fully as best they could.

FFXIII Review

I don’t usually write game reviews, and I’ve played several Final Fantasies before, but none of them has inspired me to write about them as much as FFXIII has. A notoriously divisive game, I was initially reluctant to wade in. The tales of its linearity, daunting battle system, and divisive characters were enough to keep me away for years. And yet, here in the middle of ‘Rona 2020, as with everything else, things change. The combination of time spent inside due to social distancing as well as more free time due to a shortage of work turned out to be the perfect combination for diving into games on the list that I never quite made it around to, and I’m truly glad that I stumbled back into this one. Interestingly enough, the things that most people criticize about the game: characters, linearity, battle system, turned out to be the things I enjoyed the most.

Characters and Story

This is what I feel is the most important element of the game, and the area that surprised me the most. Like many people, I was initially put off by the characters. They came across as a little two dimensional and shallow, and yeah, annoying. Luckily, sticking around for a few chapters, and learning back stories adds layers of depth to the main party. You learn that they aren’t all just bubbly cartoon characters; they have history, struggles, character flaws to overcome.

It’s not perfect. The game relies on certain tropes and stereotypes that haven’t aged well. Sahz in particular has some pretty bad ones, like entering a scene and cueing the Jazzzzzzzz. I’m also not sold on the trope of a Chocobo living in someone’s hair. Luckily, these things did not ruin the character for me. Sahz’s story is incredibly touching and probably my favorite of all. He just has that “good dad” energy, and I couldn’t help but cheer for him to be reunited with Dajh every step of the way.

On the note of Sazh and “dad energy,” I appreciate how the characters personalities directly tie into their play styles. Sazh works well as a status booster and keeps the team going. Snow is a big tankety tanky tank that always does his best to protect everyone. Lightning is agressive, but has the capacity to heal. Fang, similarly, is agressive, but has the ability to guard and protect those she cares about. Vanile is generally positive and friendly, but she has a destructive side (able to cast Death). Hope starts weak, but has the potential to be the most powerful magician in the game.

This chemistry between characters works well, and is something I’ve really appreciated in RPGs like Chrono Trigger. It’s really fun to experiment with different paradigms, leaders, and play styles and see which ones work well together.

Gameplay

Strangely, I loved the linearity of FFXIII, even if it was grating at times. It did take some time to get used to, but I learned that the key was approaching it like a TV series, following the plot and story, using the hallway grinds to connect the scenes, and treating the different chapters like episodes. The linearity allowed for some of the most amazing “set pieces” I’ve ever seen in gaming, from temple ruins surrounded in frozen flames to gigantic airships high above the clouds. Even the characters often gape in wonder at the worlds they find themselves in. Were there “episodes” I didn’t like? Yeah cough episode 10 cough, but most of them felt enjoyable.

I love the architecture and setting of this game, which reminds me of some of the best pieces of Star Wars and other high sci-fi as opposed to the ever-popular cyberpunk aesthetic. It’s also incredibly hard to design some of these concepts from scratch, and the team did some incredible work here.

The main criticism I have is that there’s very little “connective tissue.” Without even just an image of a world map to look at for reference, it is very difficult, especially early on in the game, to understand how these places relate to each other. I struggled to know early on whether the characters were still inside Cocoon or out of it, and which parts they were in. Was Cocoon flat on the inside or spherical? Where do they fall from or into? Some establishing shots could be incredibly helpful in making the player feel even more immersed in such a rich, well imagined world.

A common criticism of the game is that iT DoEsN’t OpEn UnTiL ChApTeR 11. Ch.11 is pretty unique, and I actually have mixed feelings about it. Mainly, that it throws a wrench into the already established flow and pace of the game.

Up front I should say that I have no problems with grinding. Putting on some music and spending ridiculous amounts of time farming exp. is one of my specialties. Thing is, I actually appreciated the fact that in most places of the game, I didn’t really need to grind, and could follow the story and pace of the game. I could fill out the crystarium fairly easily and keep things moving. For once, I didn’t have to fall into that regular pattern of saving on the world map, finding the easiest way of racking up exp, and moving back and forth.

However, when I reached chapter 11, the crystarium took longer to fill out, and that was just too much of a prize for my grind-happy ways. Of course, I spent hours making sure everything was maxed out before I got to the end of the chapter.

All that being said, it did feel like Ch.11 was a breath of fresh air, especially after the Fifth Ark — even the characters were complaining about how endless it was— and it was one of the most beautifully designed world maps I’ve played in the FF world. The massive draw distance, the way the monsters were an integrated part of the landscape, the various terrain, all made Gran Pulse feel open and alive in a way that few FF maps have. Getting Chocobos helped open up the exploration even further, and I absolutely loved the remixed chocobo theme.

Battle System

I was skeptical at first, I came to love the battle system. Usually I tend to enjoy the strategic slow grinds found in games like FF Tactics, however FFXIII’s system has its own set of layers and strategy. I became obsessed with paradigm canceling, optimizing everything for quick finishes. Navigating the menus and knowing when to alternate between auto-battle and manual selections is its own special skill.

That being said, I found it difficult to slow down and enjoy the battles. Usually, there are moments where I can sit back and be blown away at the special effects. Watching even something as simple as someone cast Fira can be an event, but here everything felt like such a blur. Attacks rarely had their own individual moments to shine. This even extends to the Summons: despite the cinematics, once a Summon is on the battlefield, it becomes a button mash fest to enter gestalt mode as quickly as possible, and then maximize every attack to get to the finishing move.

The paradigm system is wonderful. Ever since Chrono Trigger, I’ve enjoyed thinking about party dynamics and who brings out the best in whom. This system does that in spades, allowing you to plan out tactics and switch roles on the fly. I also like the little touches, such as the names of the different combinations (Cerebrus, Combat Clinic, Relentless Assault etc.). This really ties in to the characters themselves, and the roles they play in the story, and how they grow and interact with each other.

/* I have no idea if it would have broken the game, but I found myself really wishing for the ability to switch paradigms individually. The paradigm combinations are useful, but I felt that just having six to choose from was too limiting. Although I could see how it could be argued that this forces the player to think strategically and pick paradigms carefully before going into battle, it can be frustrating and confusing to remember which paradigms are assigned to which slot and who is doing what, especially in the heat of battle.

This is a small thing, but it would have been amazing to have a quick menu for changing the starting paradigm before a battle, via an L2 button press or something like that, similar to the power ups. For most battles, I would start with a Relentless Assault or Tri Disaster, but noticing that one enemy on the horizon that might require Espionage or Guerrilla, I would have to open the menu, navigate to paradigms, change the starting paradigm, and then back out, which sort of broke me out of the flow of the game. Often, I would just not change them out of laziness. */

The Crystarium

The Crystarium has been criticized for not allowing the complexity of say, the sphere grid in FFX, but it didn’t bother me too much not having it for the theme of this game. What I’d like to see more than anything, although it might be sacrilege, would be just to simply add an “auto level up” option. Sometimes, in addition to setting up paradigms and messing around with weapon upgrades and whatnot, I just didn’t want to deal with the tedium of doing what felt equivalent to leveling up with extra steps. Maybe even set up an “auto-level focus”, the same as the way you could auto-equip for defense, balance, or offense, and see what happens?

Music and Voice Acting

The music was mostly nice. At times it didn’t quite match with the mood of a scene (see Sazh and the jazzzzz), but overall it fit pretty well. As I mentioned before, I really enjoyed the chocobo theme, but that might be my favorite thing in most FF games so I’m a little biased 😉

On the voice acting, my region (Taiwan) only had Japanese available with English subtitles, so I can’t compare to the common complaints I’ve heard about the English voice acting. My Japanese isn’t great, but I did notice some differences between what was spoken and the subtitles, and it was mostly small but noticeable. For example, in one scene, when Hope finally meets his dad, in the English translation, he literally tells him his mother’s gone, but in Japanese he’s unable to do so, letting his dad infer the news, which makes the scene a little more poignant. With Snow, it’s clear that “Hero” is a bit of sarcastic term, in the way its’s used as an English to Japanese loan-word, so the cheesy lines feel a little more bearable.

In the end, it’s not down to any one word or mistranslation, but an overall feeling of the characters and situation. These differences didn’t get in the way of me enjoying the game. However, there was one translation that I do feel is important:

The l’Cie all have what’s translated as a “Focus”. This sounds like what could be a daily task at a marketing agency. The original term, “Shimei” (使命)shares a root with “fate” and has a similar sound as the word for “to tie up or bind”, and it feels much more ominous. For the characters to break out of their Shimei, it feels much more difficult, and much more satisfying when they actually do it.

Summary

I feel like there is so much more I could write about this game, and maybe that’s what’s so good about it. There were times when I just wanted to sit back and stare at the vast expanses of the world of Pulse, the futuristic architecture, and the ancient forgotten ruins. The game felt like such a dream, and yet I still have so much more to explore. Is ffxiii a perfect game? Heck no, but it’s an amazing experiment in world building, and I’m so glad I stumbled into it.

cellphonestory

Finally, a break from the ovenlike
heat that is Taichung summer. I don’t
Know if it’s truly fall, or just a dream,
But I’m happy just to be able to go
outside and enjoy the air.

With only a little work today, thought
It might be nice to go to a café,
drink a cup and write a little while.

On the way, I saw people out and about, kids
Playing in the park, a tour group
Wearing the same color orange shirts,
And wearing masks. I felt lucky;

How many places in the world were like this?

Exploring the ruins of FFXIII

I don’t have any issues with the linearity of FFXIII, if anything I enjoy the hallway grind. But one area that does particularly well with this is Ourban. Similar to other areas, it’s fairly linear in progress (although it has drumroll a fetch quest!), but it does one thing that is a little special: it allows you to inspect a wide range of items from desks and school supplies to a dorm room with empty bottles. This does something that the mazes, caves and towers of the game don’t: storytelling.

For most of the game, any story that is not driven narratively is told through the game’s datalogs. While I don’t have any problem with having this extra information and lore available, it’s unconnected with the world around it. Consider Metroid Prime. One of the most interesting aspects of the game was discovering things through the scan visor, and adding parts of the story together yourself. Then, if you wanted to go back through those logs and put the pieces of the story together, you had something in the game to tie it back to.

In FFXIII, this would seem like a relatively simple thing to do, since the mechanic is already present in the game, as we see in Ourban, Hope’s dad’s house, and the beach town. It would not be that hard to add into other places, say an inscription on the wall of the frozen ruins, or discovering some hidden lore in the tower that would make it feel more than just a crawl.

Therapy Chat 10/21/20

Cast

  • T: Therapist (they/them)
  • M: Matt (he/him)

M: I just pulled up an old therapy writing and thought it was a cool exercise, so I wanted to maybe explore it again here.

T: Of course.

M: Well, crazy that it was only just a few months ago, but the vector we were talking about was the Gamecube as a Nintendo-engineered nostalgia machine. And I guess it ties into what we’re doing now, which is playing Final Fantasy XIII, a game we didn’t have access to when it came out, and really diving into the experience (read: 4 hours of grinding yesterday). Interestingly, this was an experience we wanted to have for quite some time, difficult to say why. And now here we are…

T: It is interesting, isn’t it? Kinda makes me want to just savor the moment, like, “wow, that worked out.”

M: Yeah! Seems like a lot of this year was learning to work with “lack,” that sense of not having enough.

T: Which, to be fair, is pretty true! It was a lacking year. But only in some senses. Lacking in the sense of having a full-fledged job in capital, but at the same time, being able to meet needs and get by alright. Somehow, it’s always enough. And maybe it’s not a gamecube, but a playstation controller and steam games, or roms, stuff like that. Or using the library. Utilizing all of our resources, really.

M: But what I think is interesting is how we’ve swerved more into “the left,” as opposed to the ol’ democrat mentality. As in, anti capital. And there’s definitely a sense that it’s hard to make ends meet.

T: Well I think what you’re getting at is that you fear you might feel guilty for making too much money?

M: Yeah.

T: I don’t think money is the problem. It’s being able to work and take care of your mental well-being. That’s the question you need to ask. As in, doing this, “living my dream,” are you meeting all of your needs, not just the financial ones, and would they be better met elsewhere?

M: Well if you take the alternative to be buxiban, then no, not really. There might be a “good” buxiban out there, and it might pay enough, but maybe not. But I do know that money alone isn’t the solution. It’s a mix of money, health, free time.

T: You remember that design your life book?

M: Yeah, I’d be a pretty big proponent of that back in the day.

T: The exercises might be pretty useful to you now, to see what you can do, how you can improve your situation. Because I agree, the situation just seems to be scraping by, and that’s hard.

M: There is this feeling to “scraping” though. I wouldn’t call it scraping, just getting by with what you need. I hope I’ve learned that martyrdom is unnecessary; the greatest buddhist lesson I think I ever learned was that you don’t need to suffer any more than you have to, but living with simplicity? Holy shit, I love it. Meaning, when you have what you need to stay healthy and happy. Maybe even a little hunger in the tummy. Feels like it’s easier to flourish, I dunno. Still chewing on this thought.


M: There’s this connection between the “Stay Hungry” mentality and working in a “bare-bones,” text heavy world. For me, maybe it’s just an economic necessity: No fancy hardware available, nothing else to do; the news is depressing of course, may as well bang some words in.

But there’s this very interesting thing I want to touch on, and it’s something like the “Meerenese Knot” in Game of Thrones. It’s this idea that the more you write into a world, the more connected you are to its rules, and I think there’s a little truth to that, at least considering Summer in the Ring..

Dialogue With Grief

Me and a stranger met in the cafe. We sat together for a little while.

“What’s your name?” I asked.

“I’m grief, she/her,” she said.

“Nice to meet you.”

“Oh, but we’ve met many times,” she said cryptically.

“Seems we have.”

“So how are you feeling these days?”

“You know, roller coaster.”

“Haha, I know.”

“It’s just, well… it’s a good time for my phone to be acting weird, it’s probably a good thing that my internet access is limited right now. I don’t think I can deal with the social media wars right now. I’m just… I don’t know, I just don’t know. Part of it is because I’m super wired, yeah, but part of it is just everything happening, it’s shockwave after shockwave, I don’t know if I can take it any more, it’s just too much.”

A Charlie Chaplain poster stared knowingly at me from the wall.

“And these things aren’t new, they’ve been around forever but now things have seem to come to a boil. Boiling, boiled over, tired, exhausted. This is burnout. I want to cry, but don’t even have the room for tears. Commentators leave the table because they don’t have the words. Everything just makes me want to break down.”

Grief lit a cigarette, inhaled, then blew out a huge plume of smoke. “Sigh. Yep.”

I thought about one of my favorite memes. Well, it wasn’t really a meme, just a pic from the internet, a dog wearing sunglasses saying, “Take it easy. Quit your job, one day the sun is going to explode.” That dog brings me a lot of comfort in times like this; like it’s walking away, leaving troubles behind for some golden sunset promised land, like Lao Tze leaving China for… wherever he was going, or the kids acting crazy and heading for the Mississippi border or even better Mexico, or the scooters that drive off down the street on two stroke engines that sound like farts.

I know these things are a false comfort, that there will be no reassurances on the other side of the Chinese border, or down south in Mexico or wherever the hell that dog was going. But sometimes, I needed that escape, even just for a little while, the false promise of something better around the corner. And in this moment I could see why people buy into the pageantry, at least some people. Almost if you can believe in that ideal strongly enough, “Americanness,” “Whiteness” will become true. The alternative is to live in the desert of sadness, of unfortunate reality as it is. And it destroys you little by little, but what other choice do we have?

walking. cities. music.

Whenever I get stuck in life, whether it’s work, or general anxiety, my first reaction is usually to go for a walk (weather permitting). Accompanying me on this walk is usually a pair of headphones and some kind of music. My headphones have changed over the years, although I still have a phone that allows for wired ones, which is good, because I lose them frequently. My music tastes have also changed.

In earlier times, I didn’t have a music player to take with me on my walks, so it would just be whatever songs I had from memory. There was a lot of Smashing Pumpkins, the Verve, a sort of late 90’s alternative mix constantly playing in the back of my head. But there were still walks, lots of them. My preferred walks were late at night, empty streets. Looking back, it was such a ridiculous privilege, being a white kid who didn’t have to worry about dealing with getting the cops called. And feeling relatively safe in those neighborhoods. I was lucky. But I still walked, and I worked through a lot of the problems I had at the time, being a still closeted kid trying to understand what they were, in a world where that wasn’t acceptable.

Later I got the headphones, and an mp3 player, and it absolutely blew my mind, the concept of being able to listen to music while going to other places. It almost felt like too much for me, like I was being spoiled by having music so readily accessible.

I don’t remember the music I had on that mp3 player. In many ways, this memory was a casualty of the times, that time being the early 2000’s. Music, or really I should say music listening habits were going through a rapid evolution. Many of us had just figured out Napster before it got ceremoniously shut down. Then AudioGalaxy, then Kazaa, then LimeWire. In the meantime, CDs were still being bought, ripped, uploaded. My music tastes at that time felt like they were still transitioning not just in style, but also in medium. I still had this notion that I was trying to cultivate a music “library” and this library was *my* library. In grade school, I had taken pride in my shelf of 10 CDs, which grew into 15. Then it was stored in CD cases, first a 24 holder, then a 48, where most of them got ceremoniously scratched, dinged, chipped, cracked. But it was still my library.

When things moved to mp3, the library’s first role was to take the place of that cd case. I was obsessed with the management of my tracks, mostly done through iTunes. Whenever I downloaded new music or ripped a CD, I was eager to classify it, give it the right genre, the right number of stars so I could make the right mixes. If I wanted a 5 star mix, I could make one. If I wanted hip-hop, I could make a hip-hop mix. Sometimes, I’d go through the trouble of finding the right album artwork, if it was an album and not just a random song.

Problems arose. What if a song was both indie and hip-hop? What if I wanted to label it as 90’s? Much of the labeling and categorization got tedious, and I don’t miss it. I also don’t remember what those songs were that I got so obsessed about. What were their names, their stories? It’s a clichéd answer at this point, but I really believe in the tangibility of music. Vinyl is still the gold standard to which music as tangible object is held, but I still believed in the power of the jewel case, the fold-out liner notes, the weird photography, the underlying theme that went along with a well-designed album. So maybe it’s no surprise I have an easier time remembering albums I liked from the late 90s over the early noughties.

But I digress. Regardless of method, listening to music while walking is still one of my biggest go-to modes of existence. I love the way music merges with setting, whether it’s a hype track in the middle of a traffic-filled busy day, or a more lowkey chill electronic track that blends in with the shade of the tall buildings around me. It’s a sort of lifeblood, a background pulse.


Taiwan (photographed above) has it’s own sort of rhythms and vibe. At times, it’s hectic, insanely so, with a type of traffic that follows its own rules. At other times, it can be still, introspective, with varied forms of architecture that grow in tight spaces.

And the music I listen to seems to gel with it. Lately, I’ve been listening to an electronic music group I recently stumbled onto called Lali Puna, and their muted beats seems to add to the atmosphere, molding itself around the buildings and traffic as I walk and dodge things on the streets and sidewalks.

I rarely find myself on empty streets these days (Taiwan is much too busy for that), but music has still proved to be one of my best friends, helping me through both joyful memories and difficult ones, as I continue to learn how to navigate the world around me.